Game maker studio 2 set animation frame

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In such cases, I would use another image like this (most of the times it would be a subset of the former): l In such case, the animation will involve just the row corresponding to the direction.Īllow the user to stay / not move.

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Meaning four frames per direction (left, right, up, down).Īllow my sprite to have four directions. Import a single image with layout like this: llll However, what I want to achieve is the following:

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In YoYo Game Maker Studio: Is there a way (or an already-created library) I can specify all the possible sprite frames and directions in a way I am allowed to do it in Clickteam Fusion?Īs far as I read in the docs, I create Sprite resources which are linear: An image resource can be loaded and read in columns and rows, but a single sprite is generated.

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